Wowbagger The Infinitely Prolonged was - indeed, is - one of the Universe's very small number of immortal beings. Most of those who are born immortal instinctively know how to cope with it, but Wowbagger was not one of them. Indeed, he had come to hate them, the load of serene bastards. He had his immortality inadvertently thrust upon him by an unfortunate accident with an irrational particle accelerator, a liquid lunch, and a pair of rubber bands. The precise details are not important because no one has ever managed to duplicate the exact circumstances under which it happened, and many people have ended up looking very silly, or dead, or both, trying. To begin with it was fun, he had a ball, living dangerously, taking risks, cleaning up on high-yield long-term investments, and just generally outliving the hell out of everybody. In the end, it was Sunday afternoons he couldn't cope with, and that terrible listlessness that starts to set in at about 2:55 when you know you've taken all the baths you can usefully take that day, that however hard you stare at any given paragraph in the newspaper you will never actually read it, or use the revolutionary new pruning technique it describes, and that as you stare at the clock the hands will move relentlessly on to four o'clock, and you will enter the Long Dark Teatime of the Soul. So things began to pall for him. The merry smiles he used to wear at other people's funerals began to fade. He began to despise the Universe in general, and everybody in it in particular. This was the point at which he conceived his purpose, the thing that would drive him on, and which, as far as he could see, would drive him on forever. It was this: He would insult the Universe. That is, he would insult everybody in it. Individually, personally, one by one, and (this was the thing he really decided to grit his teeth over) in Alphabetical Order. When people protested to him, as they sometimes had done, that the plan was not merely misguided but actually impossible because of the number of people being born and dying all the time, he would merely fix them with a steely look and say, "A man can dream, can't he?" And so he had started out. He equipped a spaceship that was built to last with a computer capable of handling all the data processing involved in keeping track of the entire population of the known Universe and working out the horrifically complicated routes involved. * * * "Well, this is an interesting incident, Brian," said one radio commentator to another. "I don't think there have been any mysterious materialisations on the pitch since, oh since, well I don't think there have been any - have there? - that I recall?" "Edgbaston, 1932?" "Ah, now what happened then...?" "Well, Peter, I think it was Canter facing Willcox coming up to bowl from the pavilion end when a spectator suddenly ran straight across the pitch." There was a pause whilst the first commentator considered this. "Ye..e...s..." he said, "yes, there's nothing actually very mysterious about that, is there? He didn't actually materialise, did he? Just ran on." "No, that's true, but he did claim to have seen something materialise on the pitch." "Ah, did he?" "Yes. An alligator, I think, of some description." "Ah. And had anyone else noticed it?" "Apparently not. And no one was able to get a very detailed description from him, so only the most perfunctory search was made." "And what happened to the man?" "Well, I think someone offered to take him off and give him some lunch, but he explained that he'd already had a rather good one, so the matter was dropped and Warwickshire went on to win by three wickets." "So, not very like this current instance. For those of you who've just tuned in, you may be interested to know that, er... two men, two rather scruffily attired men, and indeed a sofa - a Chesterfield I think?" "Yes, a Chesterfield." "Have just materialised here in the middle of Lord's Cricket Ground. But I don't think they meant any harm, they've been very good-natured about it, and..." "Sorry, can I interrupt you a moment Peter and say that the sofa has just vanished." "So it has. Well that's one mystery less. Still, it's definitely one for the record books I think, particularly occurring at this dramatic moment in play, England now needing only twenty-four runs to win the series. The men are leaving the pitch in the company of a police officer, and I think everyone's settling down now and play is about to resume." * * * ``An SEP,'' he said, ``is something that we can't see, or don't see, or our brain doesn't let us see, because we think that it's somebody else's problem. That's what SEP means. Somebody Else's Problem. The brain just edits it out, it's like a blind spot. If you look at it directly you won't see it unless you know precisely what it is. Your only hope is to catch it by surprise out of the corner of your eye.'' * * * The technology involved in making anything invisible is so infinitely complex that nine hundred and ninety-nine thousand million, nine hundred and ninety-nine million, nine hundred and ninety-nine thousand, nine hundred and ninety-nine times out of a billion it is much simpler and more effective just to take the thing away and do without it. The ultra-famous sciento-magician Effrafax of Wug once bet his life that, given a year, he could render the great megamountain Magramal entirely invisible. Having spent most of the year jiggling around with immense Lux-O-Valves and Refracto-Nullifiers and Spectrum-Bypass-O-Matics, he realized, with nine hours to go, that he wasn't going to make it. So, he and his friends, and his friends' friends, and his friends' friends' friends, and his friends' friends' friends' friends, and some rather less good friends of theirs who happened to own a major stellar trucking company, put in what now is widely recognized as being the hardest night's work in history, and, sure enough, on the following day, Magramal was no longer visible. Effrafax lost his bet --- and therefore his life --- simply because some pedantic adjudicating official noticed (a) that when walking around the area that Magramal ought to be he didn't trip over or break his nose on anything, and (b) a suspicious-looking extra moon. The Somebody Else's Problem field is much simpler and more effective, and what's more can be run for over a hundred years on a single torch battery. This is because it relies on people's natural disposition not to see anything they don't want to, weren't expecting, or can't explain. If Effrafax had painted the mountain pink and erected a cheap and simple Somebody Else's Problem field on it, then people would have walked past the mountain, round it, even over it, and simply never have noticed that the thing was there. * * * The Bistromathic Drive is a wonderful new method of crossing vast interstellar distances without all that dangerous mucking about with Improbability Factors. Bistromathics itself is simply a revolutionary new way of understanding the behaviour of numbers. Just as Einstein observed that time was not an absolute, but depended on the observer's movement in space, and that space was not an absolute, but depended on the observer's movement in time, so it is now realized that numbers are not absolute, but depend on the observer's movement in restaurants. The first non-absolute number is the number of people for whom the table is reserved. This will vary during the course of the first three telephone calls to the restaurant, and then bear no apparent relation to the number of people who actually turn up, or to the number of people who subsequently join them after the show/match/party/gig, or to the number of people who leave when they see who else has turned up. The second non-absolute number is the given time of arrival, which is now known to be one of those most bizarre of mathematical concepts, a recipriversexclusion, a number whose existence can only be defined as being anything other than itself. In other words, the given time of arrival is the one moment of time at which it is impossible that any member of the party will arrive. Recipriversexclusions now play a vital part in many branches of maths, including statistics and accountancy and also form the basic equations used to engineer the Somebody Else's Problem field. The third and most mysterious piece of non-absoluteness of all lies in the relationship between the number of items on the bill, the cost of each item, the number of people at the table, and what they are each prepared to pay for. (The number of people who have actually brought any money is only a sub-phenomenon in this field.) The baffling discrepancies which used to occur at this point remained uninvestigated for centuries simply because no one took them seriously. They were at the time put down to such things as politeness, rudeness, meanness, flashness, tiredness, emotionality, or the lateness of the hour, and completely forgotten about on the following morning. They were never tested under laboratory conditions, of course, because they never occurred in laboratories - not in reputable laboratories at least. And so it was only with the advent of pocket computers that the startling truth became finally apparent, and it was this: Numbers written on restaurant bills within the confines of restaurants do not follow the same mathematical laws as numbers written on any other pieces of paper in any other parts of the Universe. This single fact took the scientific world by storm. It completely revolutionized it. So many mathematical conferences got held in such good restaurants that many of the finest minds of a generation died of obesity and heart failure and the science of maths was put back by years. Slowly, however, the implications of the idea began to be understood. To begin with it had been too stark, too crazy, too much what the man in the street would have said, "Oh yes, I could have told you that," about. Then some phrases like "Interactive Subjectivity Frameworks" were invented, and everybody was able to relax and get on with it. The small groups of monks who had taken up hanging around the major research institutes singing strange chants to the effect that the Universe was only a figment of its own imagination were eventually given a street theatre grant and went away. * * * Another world, another day, another dawn. The early morning's thinnest sliver of light appeared silently. Several billion trillion tons of superhot exploding hydrogen nuclei rose slowly above the horizon and managed to look small, cold and slightly damp. There is a moment in every dawn when light floats, there is the possibility of magic. Creation holds its breath. The moment passed as it regularly did on Squornshellous Zeta, without incident. The mist clung to the surface of the marshes. The swamp trees were grey with it, the tall reeds indistinct. It hung motionless like held breath. Nothing moved. There was silence. The sun struggled feebly with the mist, tried to impart a little warmth here, shed a little light there, but clearly today was going to be just another long haul across the sky. Nothing moved. Again, silence. Nothing moved. Silence. Very often on Squornshellous Zeta, whole days would go on like this, and this was indeed going to be one of them. Fourteen hours later the sun sank hopelessly beneath the opposite horizon with a sense of totally wasted effort. * * * Very few things actually get manufactured these days, because in an infinitely large Universe such as, for instance, the one in which we live, most things one could possibly imagine, and a lot of things one would rather not, grow somewhere. A forest was discovered recently in which most of the trees grew ratchet screwdrivers as fruit. The life cycle of ratchet screwdriver fruit is quite interesting. Once picked it needs a dark dusty drawer in which it can lie undisturbed for years. Then one night it suddenly hatches, discards its outer skin which crumbles into dust, and emerges as a totally unidentifiable little metal object with flanges at both ends and a sort of ridge and a sort of hole for a screw. This, when found, will get thrown away. No one knows what it is supposed to gain from this. Nature, in her infinite wisdom, is presumably working on it. No one really knows what mattresses are meant to gain from their lives either. They are large, friendly, pocket-sprung creatures which live quiet private lives in the marshes of Squornshellous Zeta. Many of them get caught, slaughtered, dried out, shipped out and slept on. None of them seem to mind and all of them are called Zem. * * * ``You have something on your mind, I think,'' said the mattress floopily. ``More than you can possibly imagine,'' dreaded Marvin. ``My capacity for mental activity of all kinds is as boundless as the infinite reaches of space itself. Except of course for my capacity for happiness.'' Stomp, stomp, he went. ``My capacity for happiness,'' he added, ``you could fit into a matchbox without taking out the matches first.'' The mattress globbered. This is the noise made by a live, swamp-dwelling mattress that is deeply moved by a story of personal tragedy. The word can also, according to The Ultra-Complete Maximegalon Dictionary of Every Language Ever, mean the noise made by the Lord High Sanvalvwag of Hollop on discovering that he has forgotten his wife's birthday for the second year running. Since there was only ever one Lord High Sanvalvwag of Hollop, and he never married, the word is only ever used in a negative or speculative sense, and there is an ever-increasing body of opinion which holds that The Ultra-Complete Maximegalon Dictionary is not worth the fleet of lorries it takes to cart its microstored edition around in. Strangely enough, the dictionary omits the word ``floopily'', which simply means ``in the manner of something which is floopy''. * * * ``I gave a speech once,'' he said suddenly, and apparently unconnectedly. ``You may not instantly see why I bring the subject up, but that is because my mind works so phenomenally fast, and I am at a rough estimate thirty billion times more intelligent than you. Let me give you an example. Think of a number, any number.'' ``Er, five,'' said the mattress. ``Wrong,'' said Marvin. ``You see?'' The mattress was much impressed by this and realized that it was in the presence of a not unremarkable mind. It willomied along its entire length, sending excited little ripples through its shallow algae-covered pool. * * * ``There was a bridge built across the marshes. A cyberstructured hyperbridge, hundreds of miles in length, to carry ion-buggies and freighters over the swamp.'' ``A bridge?'' quirruled the mattress. ``Here in the swamp?'' ``A bridge,'' confirmed Marvin, ``here in the swamp. It was going to revitalize the economy of the Squornshellous System. They spent the entire economy of the Squornshellous System building it. They asked me to open it. Poor fools.'' It began to rain a little, a fine spray slid through the mist. ``I stood on the platform. For hundreds of miles in front of me, and hundreds of miles behind me, the bridge stretched.'' ``Did it glitter?'' enthused the mattress. ``It glittered.'' ``Did it span the miles majestically?'' ``It spanned the miles majestically.'' ``Did it stretch like a silver thread far out into the invisible mist?'' ``Yes,'' said Marvin. ``Do you want to hear this story?'' ``I want to hear your speech,'' said the mattress. ``This is what I said. I said, `I would like to say that it is a very great pleasure, honour and privilege for me to open this bridge, but I can't because my lying circuits are all out of commission. I hate and despise you all. I now declare this hapless cyberstructure open to the unthinkable abuse of all who wantonly cross her.' And I plugged myself into the opening circuits.'' Marvin paused, remembering the moment. The mattress flurred and glurried. It flolloped, gupped and willomied, doing this last in a particularly floopy way. ``Voon,'' it wurfed at last. ``And it was a magnificent occasion?'' ``Reasonably magnificent. The entire thousand-mile-long bridge spontaneously folded up its glittering spans and sank weeping into the mire, taking everybody with it.'' * * * The legendary and gigantic Starship Titanic was a majestic and luxurious cruise liner launched from the great shipbuilding asteroid complexes of Artifactovol. It was sensationally beautiful, staggeringly huge and more pleasantly equipped than any ship in history, but it had the misfortune to be built in the very earliest days of Improbability Physics, long before this difficult and cussed branch of knowledge was fully, or at all, understood. The designers and engineers decided, in their innocence, to build a prototype Improbability Field into it, which was meant, supposedly, to ensure that it was Infinitely Improbable that anything would ever go wrong with any part of the ship. They did not realize that because of the quasi-reciprocal and circular nature of all Improbability calculations, anything that was Infinitely Improbable was very likely to happen almost immediately. The Starship Titanic was a monstrously pretty sight as it lay beached like a silver Arcturan Megavoidwhale among the laser-lit tracery of its construction gantries, a brilliant cloud of pins and needles of light against the deep interstellar blackness; but when it launched, it did not even manage to complete its very first radio message - an SOS - before undergoing a sudden and gratuitous total existence failure. * * * The Hitch Hiker's Guide to the Galaxy has this to say on the subject of flying. There is an art, it says, or rather a knack to flying. The knack lies in learning how to throw yourself at the ground and miss. Pick a nice day, it suggests, and try it. The first part is easy. All it requires is simply the ability to throw yourself forward with all your weight, and the willingness not to mind that it's going to hurt. That is, it's going to hurt if you fail to miss the ground. Most people fail to miss the ground, and if they are really trying properly, the likelihood is that they will fail to miss it fairly hard. Clearly, it's the second point, the missing, which presents the difficulties. One problem is that you have to miss the ground accidentally. It's no good deliberately intending to miss the ground because you won't. You have to have your attention suddenly distracted by something else when you're halfway there, so that you are no longer thinking about falling, or about the ground, or about how much it's going to hurt if you fail to miss it. It is notoriously difficult to prise your attention away from these three things during the split second you have at your disposal. Hence most people's failure, and their eventual disillusionment with this exhilarating and spectacular sport. If, however, you are lucky enough to have your attention momentarily distracted at the crucial moment by, say, a gorgeous pair of legs (tentacles, pseudopodia, according to phyllum and/or personal inclination) or a bomb going off in your vicinity, or by suddenly spotting an extremely rare species of beetle crawling along a nearby twig, then in your astonishment you will miss the ground completely and remain bobbing just a few inches above it in what might seem to be a slightly foolish manner. This is a moment for superb and delicate concentration. Bob and float, float and bob. Ignore all considerations of your own weight and simply let yourself waft higher. Do not listen to what anybody says to you at this point because they are unlikely to say anything helpful. They are most likely to say something along the lines of, ``Good God, you can't possibly be flying!'' It is vitally important not to believe them or they will suddenly be right. Waft higher and higher. Try a few swoops, gentle ones at first, then drift above the treetops breathing regularly. Do not wave at anybody. When you have done this a few times you will find the moment of distraction rapidly becomes easier and easier to achieve. You will then learn all sorts of things about how to control your flight, your speed, your manoeuvrability, and the trick usually lies in not thinking too hard about whatever you want to do, but just allowing it to happen as if it was going to anyway. You will also learn how to land properly, which is something you will almost certainly cock up, and cock up badly, on your first attempt. There are private flying clubs you can join which help you achieve the all-important moment of distraction. They hire people with surprising bodies or opinions to leap out from behind bushes and exhibit and/or explain them at the crucial moments. Few genuine hitch-hikers will be able to afford to join these clubs, but some may be able to get temporary employment at them. * * * ``Yes,'' said Ford, with a sudden and unexpected fierceness, ``I've understood it all perfectly well. That's why I want to have as many drinks and dance with as many girls as possible while there are still any left. If everything you've shown us is true ...'' ``True? Of course it's true.'' ``... then we don't stand a whelk's chance in a supernova.'' ``A what?'' said Arthur sharply again. He had been following the conversation doggedly up to this point, and was keen not to lose the thread now. ``A whelk's chance in a supernova,'' repeated Ford without losing momentum. ``The ...'' ``What's a whelk got to do with a supernova?'' said Arthur. ``It doesn't,'' said Ford levelly, ``stand a chance in one.'' He paused to see if the matter was now cleared up. The freshly puzzled looks clambering across Arthur's face told him that it wasn't. ``A supernova,'' said Ford as quickly and as clearly as he could, ``is a star which explodes at almost half the speed of light and burns with the brightness of a billion suns and then collapses as a super-heavy neutron star. It's a star which burns up other stars, got it? Nothing stands a chance in a supernova.'' ``I see,'' said Arthur. ``The ...'' ``So why a whelk particularly?'' ``Why not a whelk? Doesn't matter.'' Arthur accepted this, and Ford continued, picking up his early fierce momentum as best he could. ``The point is,'' he said, ``that people like you and me, Slartibartfast, and Arthur --- particularly and especially Arthur --- are just dilettantes, eccentrics, layabouts, fartarounds if you like.'' Slartibartfast frowned, partly in puzzlement and partly in umbrage. He started to speak. ``--- ...'' is as far as he got. ``We're not obsessed by anything, you see,'' insisted Ford. ``...'' ``And that's the deciding factor. We can't win against obsession. They care, we don't. They win.'' ``I care about lots of things,'' said Slartibartfast, his voice trembling partly with annoyance, but partly also with uncertainty. ``Such as?'' ``Well,'' said the old man, ``life, the Universe. Everything, really. Fjords.'' ``Would you die for them?'' ``Fjords?'' blinked Slartibartfast in surprise. ``No.'' ``Well then.'' ``Wouldn't see the point, to be honest.'' ``And I still can't see the connection,'' said Arthur, ``with whelks.'' Ford could feel the conversation slipping out of his control, and refused to be sidetracked by anything at this point. ``The point is,'' he hissed, ``that we are not obsessive people, and we don't stand a chance against ...'' ``Except for your sudden obsession with whelks,'' pursued Arthur, ``which I still haven't understood.'' ``Will you please leave whelks out of it?'' ``I will if you will,'' said Arthur. ``You brought the subject up.'' ``It was an error,'' said Ford, ``forget them. The point is this.'' He leant forward and rested his forehead on the tips of his fingers. ``What was I talking about?'' he said wearily. ``Let's just go down to the party,'' said Slartibartfast, ``for whatever reason.'' He stood up, shaking his head. ``I think that's what I was trying to say,'' said Ford. * * * Time travel is increasingly regarded as a menace. History is being polluted. The Encyclopedia Galactica has much to say on the theory and practice of time travel, most of which is incomprehensible to anyone who hasn't spent at least four lifetimes studying advanced hypermathematics, and since it was impossible to do this before time travel was invented, there is a certain amount of confusion as to how the idea was arrived at in the first place. One rationalization of this problem states that time travel was, by its very nature, discovered simultaneously at all periods of history, but this is clearly bunk. The trouble is that a lot of history is now quite clearly bunk as well. Here is an example. It may not seem to be an important one to some people, but to others it is crucial. It is certainly significant in that it was the single event which caused the Campaign for Real Time to be set up in the first place (or is it last? It depends which way round you see history as happening, and this too is now an increasingly vexed question). There is, or was, a poet. His name was Lallafa, and he wrote what are widely regarded throughout the Galaxy as being the finest poems in existence, the Songs of the Long Land. They are/were unspeakably wonderful. That is to say, you couldn't speak very much of them at once without being so overcome with emotion, truth and a sense of wholeness and oneness of things that you wouldn't pretty soon need a brisk walk round the block, possibly pausing at a bar on the way back for a quick glass of perspective and soda. They were that good. Lallafa had lived in the forests of the Long Lands of Effa. He lived there, and he wrote his poems there. He wrote them on pages made of dried habra leaves, without the benefit of education or correcting fluid. He wrote about the light in the forest and what he thought about that. He wrote about the darkness in the forest, and what he thought about that. He wrote about the girl who had left him and precisely what he thought about that. Long after his death his poems were found and wondered over. News of them spread like morning sunlight. For centuries they illuminated and watered the lives of many people whose lives might otherwise have been darker and drier. Then, shortly after the invention of time travel, some major correcting fluid manufacturers wondered whether his poems might have been better still if he had had access to some high-quality correcting fluid, and whether he might be persuaded to say a few words on that effect. They travelled the time waves, they found him, they explained the situation - with some difficulty - to him, and did indeed persuade him. In fact they persuaded him to such an effect that he became extremely rich at their hands, and the girl about whom he was otherwise destined to write which such precision never got around to leaving him, and in fact they moved out of the forest to a rather nice pad in town and he frequently commuted to the future to do chat shows, on which he sparkled wittily. He never got around to writing the poems, of course, which was a problem, but an easily solved one. The manufacturers of correcting fluid simply packed him off for a week somewhere with a copy of a later edition of his book and a stack of dried habra leaves to copy them out on to, making the odd deliberate mistake and correction on the way. Many people now say that the poems are suddenly worthless. Others argue that they are exactly the same as they always were, so what's changed? The first people say that that isn't the point. They aren't quite sure what the point is, but they are quite sure that that isn't it. They set up the Campaign for Real Time to try to stop this sort of thing going on. Their case was considerably strengthened by the fact that a week after they had set themselves up, news broke that not only had the great Cathedral of Chalesm been pulled down in order to build a new ion refinery, but that the construction of the refinery had taken so long, and had had to extend so far back into the past in order to allow ion production to start on time, that the Cathedral of Chalesm had now never been built in the first place. Picture postcards of the cathedral suddenly became immensely valuable. So a lot of history is now gone for ever. The Campaign for Real Timers claim that just as easy travel eroded the differences between one country and another, and between one world and another, so time travel is now eroding the differences between one age and another. ``The past,'' they say, ``is now truly like a foreign country. They do things exactly the same there.'' * * * ``You turned my skin into a bag for keeping interesting stones in. I happen to know that because in my next life I came back as a fly again and you swatted me. Again. Only this time you swatted me with the bag you'd made of my previous skin. ``Arthur Dent, you are not merely a cruel and heartless man, you are also staggeringly tactless.'' The voice paused whilst Arthur gawped. ``I see you have lost the bag,'' said the voice. ``Probably got bored with it, did you?'' Arthur shook his head helplessly. He wanted to explain that he had been in fact very fond of the bag and had looked after it very well and had taken it with him wherever he went, but that somehow every time he travelled anywhere he seemed inexplicably to end up with the wrong bag and that, curiously enough, even as they stood there he was just noticing for the first time that the bag he had with him at the moment appeared to be made out of rather nasty fake leopard skin, and wasn't the one he'd had a few moments ago before he arrived in this whatever place it was, and wasn't one he would have chosen himself and heaven knew what would be in it as it wasn't his, and he would much rather have his original bag back, except that he was of course terribly sorry for having so peremptorily removed it, or rather its component parts, i.e. the rabbit skin, from its previous owner, viz. the rabbit whom he currently had the honour of attempting vainly to address. All he actually managed to say was ``Erp''. * * * ``Tell me it was a coincidence, Dent,'' it said. ``I dare you to tell me it was a coincidence!'' ``It was a coincidence,'' said Arthur quickly. ``It was not!'' came the answering bellow. ``It was,'' said Arthur, ``it was ...'' ``If it was a coincidence, then my name,'' roared the voice, ``is not Agrajag!!!'' ``And presumably,'' said Arthur, ``you would claim that that was your name.'' ``Yes!'' hissed Agrajag, as if he had just completed a rather deft syllogism. ``Well, I'm afraid it was still a coincidence,'' said Arthur. * * * Although it has been said that on Earth alone in our Galaxy is Krikkit (or cricket) treated as fit subject for a game, and that for this reason the Earth has been shunned, this does only apply to our Galaxy, and more specifically to our dimension. In some of the higher dimensions they feel they can more or less please themselves, and have been playing a peculiar game called Brockian Ultra-Cricket for whatever their transdimensional equivalent of billions of years is. ``Let's be blunt, it's a nasty game'' (says The Hitch Hiker's Guide to the Galaxy) ``but then anyone who has been to any of the higher dimensions will know that they're a pretty nasty heathen lot up there who should just be smashed and done in, and would be, too, if anyone could work out a way of firing missiles at right-angles to reality.'' This is another example of the fact that The Hitch Hiker's Guide to the Galaxy will employ anybody who wants to walk straight in off the street and get ripped off, especially if they happen to walk in off the street during the afternoon, when very few of the regular staff are there. There is a fundamental point here. The history of The Hitch Hiker's Guide to the Galaxy is one of idealism, struggle, despair, passion, success, failure, and enormously long lunch-breaks. The earliest origins of the Guide are now, along with most of its financial records, lost in the mists of time. For other, and more curious theories about where they are lost, see below. Most of the surviving stories, however, speak of a founding editor called Hurling Frootmig. Hurling Frootmig, it is said, founded the Guide, established its fundamental principles of honesty and idealism, and went bust. There followed many years of penury and heart-searching during which he consulted friends, sat in darkened rooms in illegal states of mind, thought about this and that, fooled about with weights, and then, after a chance encounter with the Holy Lunching Friars of Voondon (who claimed that just as lunch was at the centre of a man's temporal day, and man's temporal day could be seen as an analogy for his spiritual life, so Lunch should (a) be seen as the centre of a man's spiritual life, and (b) be held in jolly nice restaurants), he refounded the Guide, laid down its fundamental principles of honesty and idealism and where you could stuff them both, and led the Guide on to its first major commercial success. He also started to develop and explore the role of the editorial lunch-break which was subsequently to play such a crucial part in the Guide's history, since it meant that most of the actual work got done by any passing stranger who happened to wander into the empty offices on an afternoon and saw something worth doing. Shortly after this, the Guide was taken over by Megadodo Publications of Ursa Minor Beta, thus putting the whole thing on a very sound financial footing, and allowing the fourth editor, Lig Lury Jr, to embark on lunch-breaks of such breathtaking scope that even the efforts of recent editors, who have started undertaking sponsored lunch-breaks for charity, seem like mere sandwiches in comparison. In fact, Lig never formally resigned his editorship --- he merely left his office late one morning and has never since returned. Though well over a century has now passed, many members of the guide staff still retain the romantic notion that he has simply popped out for a ham croissant, and will yet return to put in a solid afternoon's work. Strictly speaking, all editors since Lig Lury Jr have therefore been designated Acting Editors, and Lig's desk is still preserved the way he left it, with the addition of a small sign which says ``Lig Lury Jr, Editor, Missing, presumed Fed''. Some very scurrilous and subversive sources hint at the idea that Lig actually perished in the Guide's first extraordinary experiments in alternative book-keeping. Very little is known of this, and less still said. Anyone who even notices, let alone calls attention to, the curious but utter coincidental and meaningless fact that every world on which the Guide has ever set up an accounting department has shortly afterwards perished in warfare or some natural disaster, is liable to get sued to smithereens. It is an interesting though utterly unrelated fact that the two or three days prior to the demolition of the planet Earth to make way for a new hyperspace bypass saw a dramatic upsurge in the number of UFO sightings there, not only above Lords Cricket Ground in St. John's Wood, London, but also above Glastonbury in Somerset. Glastonbury had long been associated with myths of ancient kings, witchcraft, ley-lines an wart curing, and had now been selected as the site for the new Hitch Hiker's Guide financial records office, and indeed, ten years' worth of financial records were transferred to a magic hill just outside the city mere hours before the Vogons arrived. None of these facts, however strange or inexplicable, is as strange or inexplicable as the rules of the game of Brockian Ultra-Cricket, as played in the higher dimensions. A full set of rules is so massively complicated that the only time they were all bound together in a single volume, they underwent gravitational collapse and became a Black Hole. A brief summary, however, is as follows: Rule One: Grow at least three extra legs. You won't need them, but it keeps the crowds amused. Rule Two: Find one good Brockian Ultra-Cricket player. Clone him off a few times. This saves an enormous amount of tedious selection and training. Rule Three: Put your team and the opposing team in a large field and build a high wall round them. The reason for this is that, though the game is a major spectator sport, the frustration experienced by the audience at not actually being able to see what's going on leads them to imagine that it's a lot more exciting than it really is. A crowd that has just watched a rather humdrum game experiences far less life-affirmation than a crowd that believes it has just missed the most dramatic event in sporting history. Rule Four: Throw lots of assorted items of sporting equipment over the wall for the players. Anything will do --- cricket bats, basecube bats, tennis guns, skis, anything you can get a good swing with. Rule Five: The players should now lay about themselves for all they are worth with whatever they find to hand. Whenever a player scores a ``hit'' on another player, he should immediately run away and apologize from a safe distance. Apologies should be concise, sincere and, for maximum clarity and points, delivered through a megaphone. Rule Six: The winning team shall be the first team that wins. Curiously enough, the more the obsession with the game grows in the higher dimensions, the less it is actually played, since most of the competing teams are now in a state of permanent warfare with each other over the interpretation of these rules. This is all for the best, because in the long run a good solid war is less psychologically damaging than a protracted game of Brockian Ultra-Cricket. * * * The longest and most destructive party ever held is now into its fourth generation, and still no one shows any signs of leaving. Somebody did once look at his watch, but that was eleven years ago, and there has been no follow-up. The mess is extraordinary, and has to be seen to be believed, but if you don't have any particular need to believe it, then don't go and look, because you won't enjoy it. There have recently been some bangs and flashes up in the clouds, and there is one theory that this is a battle being fought between the fleets of several rival carpet-cleaning companies who are hovering over the thing like vultures, but you shouldn't believe anything you hear at parties, and particularly not anything you hear at this one. One of the problems, and it's one which is obviously going to get worse, is that all the people at the party are either the children or the grandchildren or the great-grandchildren of the people who wouldn't leave in the first place, and because of all the business about selective breeding and regressive genes and so on, it means that all the people now at the party are either absolutely fanatical partygoers, or gibbering idiots, or, more and more frequently, both. Either way, it means that, genetically speaking, each succeeding generation is now less likely to leave than the preceding one. So other factors come into operation, like when the drink is going to run out. Now, because of certain things which have happened which seemed like a good idea at the time (and one of the problems with a party which never stops is that all the things which only seem like a good idea at parties continue to seem like good ideas), that point seems still to be a long way off. * * * ``My planet was blown up one morning,'' said Arthur, who had found himself quite unexpectedly telling the little man his life story or, at least, edited highlights of it, ``that's why I'm dressed like this, in my dressing gown. My planet was blown up with all my clothes in it, you see. I didn't realize I'd be coming to a party.'' The little man nodded enthusiastically. ``Later, I was thrown off a spaceship. Still in my dressing gown. Rather than the space suit one would normally expect. Shortly after that I discovered that my planet had originally been built for a bunch of mice. You can imagine how I felt about that. I was then shot at for a while and blown up. In fact I have been blown up ridiculously often, shot at, insulted, regularly disintegrated, deprived of tea, and recently I crashed into a swamp and had to spend five years in a damp cave.'' * * * It is a mistake to think you can solve any major problems just with potatoes. For instance, there was once an insanely aggressive race of people called the Silastic Armorfiends of Striterax. That was just the name of their race. The name of their army was something quite horrific. Luckily they lived even further back in Galactic history than anything we have so far encountered --- twenty billion years ago --- when the Galaxy was young and fresh, and every idea worth fighting for was a new one. And fighting was what the Silastic Armorfiends of Striterax were good at, and being good at it, they did a lot. They fought their enemies (i.e. everybody else), they fought each other. Their planet was a complete wreck. The surface was littered with abandoned cities which were surrounded by abandoned war machines, which were in turn surrounded by deep bunkers in which the Silastic Armorfiends lived and squabbled with each other. The best way to pick a fight with a Silastic Armorfiend was just to be born. They didn't like it, they got resentful. And when an Armorfiend got resentful, someone got hurt. An exhausting way of life, one might think, but they did seem to have an awful lot of energy. The best way of dealing with a Silastic Armorfiend was to put him into a room of his own, because sooner or later he would simply beat himself up. Eventually they realized that this was something they were going to have to sort out, and they passed a law decreeing that anyone who had to carry a weapon as part of his normal Silastic work (policemen, security guards, primary school teachers, etc.) had to spend at least forty-five minutes every day punching a sack of potatoes in order to work off his or her surplus aggressions. For a while this worked well, until someone thought that it would be much more efficient and less time-consuming if they just shot the potatoes instead. This led to a renewed enthusiasm for shooting all sorts of things, and they all got very excited at the prospect of their first major war for weeks. * * * ``Trillian,'' whispered Ford Prefect to her. ``Yes?'' she said. ``What are you doing?'' ``Thinking.'' ``Do you always breathe like that when you're thinking?'' ``I wasn't aware that I was breathing.'' ``That's what worried me.'' * * * ``It's the robots, sir,'' said one voice. ``There's something wrong with them.'' ``What, exactly?'' These were the voices of two War Command Krikkiters. All the War Commanders lived up in the sky in the Robot War Zones, and were largely immune to the whimsical doubts and uncertainties which were afflicting their fellows down on the surface of the planet. ``Well, sir I think it's just as well that they are being phased out of the war effort, and that we are now going to detonate the supernova bomb. In the very short time since we were released from the envelope -'' ``Get to the point.'' ``The robots aren't enjoying it, sir.'' ``What?'' ``The war, sir, it seems to be getting them down. There's a certain world-weariness about them, or perhaps I should say Universe-weariness.'' ``Well, that's all right, they're meant to be helping to destroy it.'' ``Yes, well they're finding it difficult, sir. They are afflicted with a certain lassitude. They're just finding it hard to get behind the job. They lack oomph.'' ``What are you trying to say?'' ``Well, I think they're very depressed about something, sir.'' ``What on Krikkit are you talking about?'' ``Well, in the few skirmishes they've had recently, it seems that they go into battle, raise their weapons to fire and suddenly think, why bother? What, cosmically speaking, is it all about? And they just seem to get a little tired and a little grim.'' ``And then what do they do?'' ``Er, quadratic equations mostly, sir. Fiendishly difficult ones by all accounts. And then they sulk.'' ``Sulk?'' ``Yes, sir.'' ``Whoever heard of a robot sulking?'' * * * ``I better go get them,'' asserted Zaphod. ``Er, maybe they need some help, right?'' ``Maybe,'' said Marvin with unexpected authority in his lugubrious voice, ``it would be better if you monitored them from here. That young girl,'' he added unexpectedly, ``is one of the least benightedly unintelligent life forms it has been my profound lack of pleasure not to be able to avoid meeting.'' Zaphod took a moment or two to find his way through this labyrinthine string of negatives and emerged at the other end with surprise. ``Trillian?'' he said. ``She's just a kid. Cute, yeah, but temperamental. You know how it is with women. Or perhaps you don't. I assume you don't. If you do I don't want to hear about it. Plug us in.'' * * * ``It's ... well, it's a long story,'' he said, ``but the Question I would like to know is the Ultimate Question of Life, the Universe and Everything. All we know is that the Answer is Forty-Two, which is a little aggravating.'' Prak nodded again. ``Forty-Two,'' he said. ``Yes, that's right.'' He paused. Shadows of thought and memory crossed his face like the shadows of clouds crossing the land. ``I'm afraid,'' he said at last, ``that the Question and the Answer are mutually exclusive. Knowledge of one logically precludes knowledge of the other. It is impossible that both can ever be known about the same universe.'' He paused again. Disappointment crept into Arthur's face and snuggled down into its accustomed place. ``Except,'' said Prak, struggling to sort a thought out, ``if it happened, it seems that the Question and the Answer would just cancel each other out and take the Universe with them, which would then be replaced by something even more bizarrely inexplicable. It is possible that this has already happened,'' he added with a weak smile, ``but there is a certain amount of Uncertainty about it.'' * * * ``Do you know,'' said Prak, ``the story of the Reason?'' Arthur said that he didn't, and Prak said that he knew that he didn't. He told it. One night, he said, a spaceship appeared in the sky of a planet which had never seen one before. The planet was Dalforsas, the ship was this one. It appeared as a brilliant new star moving silently across the heavens. Primitive tribesmen who were sitting huddled on the Cold Hillsides looked up from their steaming night-drinks and pointed with trembling fingers, swearing that they had seen a sign, a sign from their gods which meant that they must now arise at last and go and slay the evil Princes of the Plains. In the high turrets of their palaces, the Princes of the Plains looked up and saw the shining star, and received it unmistakably as a sign from their gods that they must now go and set about the accursed Tribesmen of the Cold Hillsides. And between them, the Dwellers in the Forest looked up into the sky and saw the sign of the new star, and saw it with fear and apprehension, for though they had never seen anything like it before, they too knew precisely what it foreshadowed, and they bowed their heads in despair. They knew that when the rains came, it was a sign. When the rains departed, it was a sign. When the winds rose, it was a sign. When the winds fell, it was a sign. When in the land there was born at midnight of a full moon a goat with three heads, that was a sign. When in the land there was born at some time in the afternoon a perfectly normal cat or pig with no birth complications at all, or even just a child with a retrousse nose, that too would often be taken as a sign. So there was no doubt at all that a new star in the sky was a sign of a particularly spectacular order. And each new sign signified the same thing --- that the Princes of the Plains and the Tribesmen of the Cold Hillsides were about to beat the hell out of each other again. This in itself wouldn't be so bad, except that the Princes of the Plains and the Tribesmen of the Cold Hillsides always elected to beat the hell out of each other in the Forest, and it was always the Dwellers in the Forest who came off worst in these exchanges, though as far as they could see it never had anything to do with them. And sometimes, after some of the worst of these outrages, the Dwellers in the Forest would send a messenger to either the leader of the Princes of the Plains or the leader of the Tribesmen of the Cold Hillsides and demand to know the reason for this intolerable behaviour. And the leader, whichever one it was, would take the messenger aside and explain the Reason to him, slowly and carefully and with great attention to the considerable detail involved. And the terrible thing was, it was a very good one. It was very clear, very rational, and tough. The messenger would hang his head and feel sad and foolish that he had not realized what a tough and complex place the real world was, and what difficulties and paradoxes had to be embraced if one was to live in it. ``Now do you understand?'' the leader would say. The messenger would nod dumbly. ``And you see these battles have to take place?'' Another dumb nod. ``And why they have to take place in the forest, and why it is in everybody's best interest, the Forest Dwellers included, that they should?'' ``Er ...'' ``In the long run.'' ``Er, yes.'' And the messenger did understand the Reason, and he returned to his people in the Forest. But as he approached them, as he walked through the Forest and amongst the trees, he found that all he could remember of the Reason was how terribly clear the argument had seemed. What it actually was he couldn't remember at all. And this, of course, was a great comfort when next the Tribesmen and the Princes came hacking and burning their way through the Forest, killing every Forest Dweller in their way. * * *